Reglas de Juego — JOKR Originals
Versión 1.2 — última actualización 2026-10-29. La versión en inglés es la autorizada; esta traducción se proporciona por conveniencia. English.
Versión 1.2 — Última actualización: 2026-10-29. Operado por JOKR Labs.
Esta página forma parte de los Términos de Servicio. Establece, para cada uno de los seis juegos que operamos en nuestros propios servidores (los "JOKR Originals"), las reglas escritas completas. Las mismas reglas se muestran en el panel ℹ️ dentro de cada juego. La versión en inglés prevalece sobre cualquier traducción.
Operator entity details will be published here upon completion of licensing.
1. Cómo leer estas reglas
1.1. Cada Original se juega exactamente según las reglas que se indican a continuación (BlackJOKR, Crash y Mines también se verifican simulando más de 10 millones de juegos en el código propio del juego; JOKR Duel simulando 1 millón de partidas). Cuando el resultado depende de cómo juegues (BlackJOKR, Crash, Mines), tus decisiones cambian tus resultados.
1.2. No hay ningún mecanismo oculto en ningún Original: toda ventaja de la casa es una de las reglas escritas que se indican a continuación. Tus resultados reales en una sesión pueden diferir ampliamente de cualquier promedio a largo plazo.
1.3. El rakeback se paga además de los pagos propios del juego. En todos los Originals excepto JOKR Ballz devuelve 5 % a 15 % del rake (3 % de cada apuesta) dependiendo de tu nivel JOKR y nivel VIP, más aumentos temporales añadidos a esa tasa; mientras un bono de depósito esté activo, el rakeback continúa a esa tasa pero los aumentos temporales (el booster) se suspenden (consulta la página de Promociones). JOKR Ballz no tiene ventaja de la casa: sus apuestas no generan rakeback y no cuentan hacia los niveles VIP, cofres de cashback o las clasificaciones de apuestas semanales y mensuales.
2. BlackJOKR
- 6 decks, shuffled before every hand.
- The dealer draws to 16 and also draws on soft 17 (a 17 counting an ace as 11); the dealer stands on hard 17 and on 18 or more.
- Blackjack pays 1:1 (even money).
- Ties are a push: your stake is returned, blackjack against blackjack included.
- You may double only on a two-card total of 10 or 11 (one card is dealt). No double after a split.
- You may split a pair once, into 2 hands (no re-split); split aces receive one card each; 21 after a split is not a blackjack.
- No insurance, no surrender. The dealer does not check for blackjack: a dealer blackjack beats every hand, and you lose your whole stake, doubles and splits included.
- Side bets are settled on your first two cards (Perfect Pairs) and on those two cards plus the dealer’s face-up card (21+3), whatever happens in the main hand.
- Perfect Pairs: Perfect pair (same rank and suit) 25:1, Colored pair (same rank and colour) 12:1, Mixed pair (same rank, different colours) 6:1 — X:1 means you win X times your side bet and your stake is returned.
- 21+3: Suited trips 100:1, Straight flush 40:1, Three of a kind 30:1, Straight 10:1, Flush 5:1 — X:1 means you win X times your side bet and your stake is returned.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
3. JOKR Duel
- Three cards: Red beats Orange, Orange beats Blue, Blue beats Red.
- First to win 3 rounds wins the match. A round where both cards are the same does not count.
- Against the house, every house card is fixed before the match starts: it is derived from a secret seed (HMAC-SHA256 of the seed, the game id and the round number, each card with equal odds). The SHA-256 hash of the seed is shown before you play and the seed is revealed when the match ends, so you can check every house card.
- Against the house, the winner takes the pot (both stakes) minus a 20 % house fee: a win pays 1.6× your stake. Player-versus-player matches have no fee.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
4. JOKR Ballz
- Each ball costs $0.36; a match holds up to 100 balls.
- All balls race on the same track; the first ball through the finish wins the match for its owner.
- The winner receives the whole pot: every ball in the match × the ball price. The house takes nothing.
- House players (bots) may enter with more balls than you. Every ball has the same chance, so your odds are exactly your share of the balls.
- If no ball finishes within 3 minutes, the winner is drawn at random, weighted by number of balls.
Bets on this game earn no rakeback and do not count towards VIP levels, cashback chests or the weekly and monthly wagering leaderboards.
5. JOKR Spin
- European wheel: 37 pockets (0–36), single zero.
- Payouts: straight 35:1, split 17:1, street 11:1, corner 8:1, six line 5:1, dozens and columns 2:1, red/black, odd/even and 1–18/19–36 1:1. Zero loses every outside bet.
- Before each spin the SHA-256 hash of the server seed for that spin is shown. The pocket is HMAC-SHA256(seed) reduced to 0–36 without bias (equal odds), and the seed is revealed after the spin so you can recompute the result.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
6. JOKR Crash
- The multiplier rises from 1.00× until the round crashes. Cash out before the crash to win your stake × the multiplier at that moment; an auto cash-out pays exactly its target when the target is below the crash point.
- Crash point = floor(100 × 0.964 × 2^52 ÷ (2^52 − h)) ÷ 100, where h is the first 52 bits of HMAC-SHA256(seed, salt). It is never below 1.00× and is capped at 1,000×; the maximum win per round is $2,500 (max bet $120).
- The SHA-256 hash of seed + salt is published before betting opens; both values are revealed after the crash.
- The salt of every round played under these rules starts with “v2-”; rounds whose salt has no such prefix were played with 0.9 instead of 0.964 in the formula above.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
7. JOKR Mines
- 5×5 grid with 1 to 20 mines. Each safe tile raises the multiplier; cash out at any time.
- Multiplier after k safe tiles = 0.96 × fair odds, rounded down to 0.01 (fair odds = 1 ÷ probability of k safe picks).
- Maximum win $600 per game.
- The mine layout comes from an HMAC-SHA256 stream of a seed committed by its SHA-256 hash when the game starts; seed and salt are revealed when the game ends.
- The salt of every game played under these rules starts with “v2-”; games whose salt has no such prefix used 0.9 instead of 0.96 in the multiplier.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
8. Registros y disputas
8.1. Cada mano, ronda, giro y partida se registra en nuestros servidores con su apuesta, resultado y pago, y —para los juegos de commit-reveal (Duel contra la casa, Spin, Crash, Mines)— con el hash comprometido y la semilla revelada.
8.2. Si crees que un juego no siguió estas reglas, contacta con JOKR Support — el chat de soporte dentro de la aplicación (botón "Contact support" en el pie de cualquier pestaña principal) o support@jokr.casino con el juego y la hora de la ronda. Verificaremos el registro del servidor y responderemos con los valores registrados.
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