Règles des jeux — JOKR Originals
Version 1.2 — dernière mise à jour 2026-10-29. La version anglaise fait foi ; cette traduction est fournie à titre informatif. English.
Version 1.2 — Dernière mise à jour : 2026-10-29. Exploité par JOKR Labs.
Cette page fait partie des Conditions d'utilisation. Elle énonce, pour chacun des six jeux que nous exploitons sur nos propres serveurs (les « JOKR Originals »), les règles écrites complètes. Les mêmes règles sont affichées dans le panneau ℹ️ à l'intérieur de chaque jeu. La version anglaise prévaut sur toute traduction.
Operator entity details will be published here upon completion of licensing.
1. Comment lire ces règles
1.1. Chaque Original se joue exactement selon les règles ci-dessous (BlackJOKR, Crash et Mines sont également vérifiés en simulant plus de 10 millions de jeux sur le code du jeu lui-même ; JOKR Duel en simulant 1 million de matchs). Lorsque le résultat dépend de la façon dont vous jouez (BlackJOKR, Crash, Mines), vos choix modifient vos résultats.
1.2. Il n'y a aucun mécanisme caché dans aucun Original : chaque avantage de la maison est l'une des règles écrites ci-dessous. Vos résultats réels au cours d'une session peuvent différer largement de toute moyenne sur le long terme.
1.3. Le rakeback est versé en plus des gains propres au jeu. Sur tous les Originals sauf JOKR Ballz, il retourne 5 % à 15 % du rake (3 % de chaque enjeu) selon votre niveau JOKR et votre niveau VIP, plus les augmentations temporaires ajoutées à ce taux ; tant qu'un bonus de dépôt est actif, le rakeback continue à ce taux mais les augmentations temporaires (le booster) sont suspendues (voir la page Promotions). JOKR Ballz n'a pas d'avantage de la maison : ses enjeux ne génèrent pas de rakeback et ne comptent pas vers les niveaux VIP, les coffres de cashback ou les classements de mise hebdomadaires et mensuels.
2. BlackJOKR
- 6 decks, shuffled before every hand.
- The dealer draws to 16 and also draws on soft 17 (a 17 counting an ace as 11); the dealer stands on hard 17 and on 18 or more.
- Blackjack pays 1:1 (even money).
- Ties are a push: your stake is returned, blackjack against blackjack included.
- You may double only on a two-card total of 10 or 11 (one card is dealt). No double after a split.
- You may split a pair once, into 2 hands (no re-split); split aces receive one card each; 21 after a split is not a blackjack.
- No insurance, no surrender. The dealer does not check for blackjack: a dealer blackjack beats every hand, and you lose your whole stake, doubles and splits included.
- Side bets are settled on your first two cards (Perfect Pairs) and on those two cards plus the dealer’s face-up card (21+3), whatever happens in the main hand.
- Perfect Pairs: Perfect pair (same rank and suit) 25:1, Colored pair (same rank and colour) 12:1, Mixed pair (same rank, different colours) 6:1 — X:1 means you win X times your side bet and your stake is returned.
- 21+3: Suited trips 100:1, Straight flush 40:1, Three of a kind 30:1, Straight 10:1, Flush 5:1 — X:1 means you win X times your side bet and your stake is returned.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
3. JOKR Duel
- Three cards: Red beats Orange, Orange beats Blue, Blue beats Red.
- First to win 3 rounds wins the match. A round where both cards are the same does not count.
- Against the house, every house card is fixed before the match starts: it is derived from a secret seed (HMAC-SHA256 of the seed, the game id and the round number, each card with equal odds). The SHA-256 hash of the seed is shown before you play and the seed is revealed when the match ends, so you can check every house card.
- Against the house, the winner takes the pot (both stakes) minus a 20 % house fee: a win pays 1.6× your stake. Player-versus-player matches have no fee.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
4. JOKR Ballz
- Each ball costs $0.36; a match holds up to 100 balls.
- All balls race on the same track; the first ball through the finish wins the match for its owner.
- The winner receives the whole pot: every ball in the match × the ball price. The house takes nothing.
- House players (bots) may enter with more balls than you. Every ball has the same chance, so your odds are exactly your share of the balls.
- If no ball finishes within 3 minutes, the winner is drawn at random, weighted by number of balls.
Bets on this game earn no rakeback and do not count towards VIP levels, cashback chests or the weekly and monthly wagering leaderboards.
5. JOKR Spin
- European wheel: 37 pockets (0–36), single zero.
- Payouts: straight 35:1, split 17:1, street 11:1, corner 8:1, six line 5:1, dozens and columns 2:1, red/black, odd/even and 1–18/19–36 1:1. Zero loses every outside bet.
- Before each spin the SHA-256 hash of the server seed for that spin is shown. The pocket is HMAC-SHA256(seed) reduced to 0–36 without bias (equal odds), and the seed is revealed after the spin so you can recompute the result.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
6. JOKR Crash
- The multiplier rises from 1.00× until the round crashes. Cash out before the crash to win your stake × the multiplier at that moment; an auto cash-out pays exactly its target when the target is below the crash point.
- Crash point = floor(100 × 0.964 × 2^52 ÷ (2^52 − h)) ÷ 100, where h is the first 52 bits of HMAC-SHA256(seed, salt). It is never below 1.00× and is capped at 1,000×; the maximum win per round is $2,500 (max bet $120).
- The SHA-256 hash of seed + salt is published before betting opens; both values are revealed after the crash.
- The salt of every round played under these rules starts with “v2-”; rounds whose salt has no such prefix were played with 0.9 instead of 0.964 in the formula above.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
7. JOKR Mines
- 5×5 grid with 1 to 20 mines. Each safe tile raises the multiplier; cash out at any time.
- Multiplier after k safe tiles = 0.96 × fair odds, rounded down to 0.01 (fair odds = 1 ÷ probability of k safe picks).
- Maximum win $600 per game.
- The mine layout comes from an HMAC-SHA256 stream of a seed committed by its SHA-256 hash when the game starts; seed and salt are revealed when the game ends.
- The salt of every game played under these rules starts with “v2-”; games whose salt has no such prefix used 0.9 instead of 0.96 in the multiplier.
Rakeback is paid on top of the game's payouts: 5 % to 15 % of the rake (3 % of each bet) depending on your JOKR tier and VIP level, plus temporary boosts added on top of that rate (see the Promotions page); the boosts are paused while a deposit bonus is active.
8. Enregistrements et litiges
8.1. Chaque main, tour, spin et match est enregistré sur nos serveurs avec son enjeu, son résultat et son paiement, et — pour les jeux commit-reveal (Duel contre la maison, Spin, Crash, Mines) — avec le hash engagé et la graine révélée.
8.2. Si vous pensez qu'un jeu n'a pas suivi ces règles, contactez JOKR Support — le chat d'assistance intégré (« Contacter le support » dans le pied de page de n'importe quel onglet principal) ou support@jokr.casino avec le jeu et l'heure du tour. Nous vérifierons l'enregistrement du serveur et répondrons avec les valeurs enregistrées.
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